- Through tools such as NEAR CLI or the NEAR API (if you hold the account’s full access key).
- Programmatically, by implementing a method that takes the new code and deploys it.
Updating Through Tools
Simply re-deploy another contract using your preferred tool, for example, using NEAR CLI:Programmatic Update
A smart contract can also update itself by implementing a method that:- Takes the new wasm contract as input
- Creates a Promise to deploy it on itself
How to Invoke Such Method?
- CLI
- 🌐 JavaScript
Migrating the State
Since the account’s logic (smart contract) is separated from the account’s state (storage), the account’s state persists when re-deploying a contract. Because of this, adding methods or modifying existing ones will yield no problems. However, deploying a contract that modifies or removes structures stored in the state will raise an error:Cannot deserialize the contract state, in which
case you can choose to:
- Use a different account
- Rollback to the previous contract code
- Add a method to migrate the contract’s state
The Migration Method
If you have no option but to migrate the state, then you need to implement a method that:- Reads the current state of the contract
- Applies different functions to transform it into the new state
- Returns the new state
Example: Guest Book Migration
Imagine you have a Guest Book where you store messages, and the users can pay for such messages to be “premium”. You keep track of the messages and payments using the following state:Update Contract
At some point you realize that you could keep track of thepayments inside of
the PostedMessage itself, so you change the contract to:
Incompatible States
If you deploy the update into an initialized account the contract will fail to deserialize the account’s state, because:- There is an extra
paymentsvector saved in the state (from the previous contract) - The stored
PostedMessagesare missing thepaymentfield (as in the previous contract)
Migrating the State
To fix the problem, you need to implement a method that goes through the old state, removes thepayments vector and adds the information to the
PostedMessages:
Notice that migrate is actually an
initialization method
that ignores the existing state ([#init(ignore_state)]), thus being able
to execute and rewrite the state.
Why we should remove old structures from the state?
Why we should remove old structures from the state?
To understand why we should remove old structures from the state let’s take a look to how the data is stored.For example, if the old version of the contract stores two messages with payments according methods
But if we take a look at the storage as text using following command, we will see that each payment is stored under its own key started with
That means that while migrating the state to a new version we need not only change the messages structure, but also remove all payments related keys from the state. Otherwise, the old keys will simply stay behind being orphan, still occupying space.To remove them in
get_messages and get_payments will return the following results:get_messags result
get_messags result
get_payments result
get_payments result
p\ prefix.Storage as text result
Storage as text result
migrate method, we call clear() method on payments vector in mutable old_state struct. This method removes all elements from the collection.